WARHAMMER FANTASY ROLEPLAY 4TH EDITION

WFRP PLAYER HUB

Shared quick-reference tools for the group

THE EMPIRE ENDURES
CRITICAL HIT FINDER
HEAD CRITICAL WOUNDS
ROLLDESCRIPTIONWOUNDSADDITIONAL EFFECTS
01–10Dramatic Injury1

A fine wound across the forehead and cheek. Gain 1 Bleeding Condition. Once the wound is healed, the impressive scar it leaves provides a bonus of +1 SL to appropriate social Tests. You can only gain this benefit once.

11–20Minor Cut1

The strike opens your cheek and blood flies. Gain 1 Bleeding Condition.

21–25Poked Eye1

The blow glances across your eye socket. Gain 1 Blinded Condition.

26–30Ear Bash1

After a sickening impact, your ear is left ringing. Gain 1 Deafened Condition.

31–35Rattling Blow2

The blow floods your vision with flashing lights. Gain 1 Stunned Condition.

36–40Black Eye2

A solid blow hits your eye, leaving tears and pain. Gain 2 Blinded Conditions.

41–45Sliced Ear2

Your side of your head takes a hard blow, cutting deep into your ear. Gain 2 Deafened and 1 Bleeding Condition.

46–50Struck Forehead2

A solid blow hits your forehead. Gain 2 Bleeding Conditions and a Blinded Condition that cannot be removed until all Bleeding Conditions are removed.

51–55Fractured Jaw3

With a sickening crunch, pain fills your face as the blow fractures your jaw. Gain 2 Stunned Conditions. Suffer a Broken Bone (Minor) injury.

56–60Major Eye Wound3

The blow cracks across your eye socket. Gain 1 Bleeding Condition. Also gain 1 Blinded Condition that cannot be removed until you receive Medical Attention.

61–65Major Ear Wound3

The blow strikes deep into one ear. Suffer a permanent –20 penalty on all Tests relating to hearing. If you suffer this result again, your hearing is permanently lost as the second ear falls quiet. Only magic can heal this.

66–70Broken Nose3

A solid blow to the centre of your face causing blood to pour. Gain 2 Bleeding Conditions. Make a Challenging (+0) Endurance Test, or also gain a Stunned Condition. After this wound has healed, gain +1/–1 SL on social rolls, depending on context, unless Surgery is used to reset the nose.

71–75Broken Jaw4

The crack is sickening as the blow hits you under the chin, breaking your jaw. Gain 3 Stunned Conditions. Make a Challenging (+0) Endurance Test or gain an Unconscious Condition. Suffer a Broken Bone (Major) injury.

76–80Concussive Blow4

Your brain rattles in your skull as blood spurts from your nose and ears. Take 1 Deafened, 2 Bleeding, and 1d10 Stunned Conditions. Gain a Fatigued Condition that lasts for 1d10 days. If you receive another Critical Wound to your head while suffering this Fatigued Condition, make an Average (+20) Endurance Test or also gain an Unconscious Condition.

81–85Smashed Mouth4

With a sickening crunch, your mouth is suddenly filled with broken teeth and blood. Gain 2 Bleeding Conditions. Lose 1d10 teeth — Amputation (Easy).

86–90Mangled Ear4

Little is left of your ear as the blow tears it apart. You gain 3 Deafened and 2 Bleeding Conditions. Lose your ear — Amputation (Average).

91–93Devastated Eye5

A strike to your eye completely bursts it, causing extraordinary pain. Gain 3 Blinded, 2 Bleeding, and 1 Stunned Condition. Lose your eye — Amputation (Difficult).

94–96Disfiguring Blow5

The blow smashes your entire face, destroying your eye and nose in a cloud of blood. Gain 3 Bleeding, 3 Blinded and 2 Stunned Conditions. Lose your eye and nose — Amputation (Hard).

97–99Mangled Jaw5

The blow almost removes your jaw as it utterly destroys your tongue, sending teeth flying in a shower of blood. Gain 4 Bleeding and 3 Stunned Conditions. Make a Very Hard (–30) Endurance Test or gain an Unconscious Condition. Suffer a Broken Bone (Major) injury and lose your tongue and 1d10 teeth — Amputation (Hard).

00DecapitatedDeath

Your head is entirely severed from your neck and soars through the air, landing 1d10 feet away in a random direction (see Scatter). Your body collapses, instantly dead.

WFRP 4e Core Rulebook · Critical Tables pp. 174–178 · Reference tool for play.